Posted on: April 2nd, 2010 [Bx4VG]: Metroid: Other M

For the week of March 28 – 03: Nintendo has released a new trailer for Metroid: Other M this past week and it looks like the game is finally shaping up. With the past few releases, the Metroid series has gotten into a bit of a funk, rehashing the same innovations Metroid Prime brought to the table. Nintendo, recognizing the need to shake things up, handed the series off to Team Ninja, the same dev house that brought you Ninja Gaiden and DOA: Beach Volleyball.

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Now, Team Ninja used to be lead by a man named Tomonobu Itagaki, who has since left. As you can see, he’s a rude dude with attitude which reflected on the types of games the company put out. He encouraged games with high action violence or gigantic boobs on twiggy girls and, more often than not, a combination of the two.

Since his departure we haven’t seen any new releases from the company, so there has been some speculation on just how much influence he had on the final product and whether or not Team Ninja is cool enough to keep going. Because just look at him. He’s hovering around 93% cool, and when you loose that much cool from your company, you’d be second guessing yourself too.

But fret not dear reader, regardless of the weak title, Metroid: Other M looks like it’s going to be something special. Team Ninja decided to break with recent tradition of a first person Metroid and pulled the camera out to something Super Metroid fans will recognize and still managed to add some first person shooting to the game.

My only concern with all this action is that it has to be distilled down to a very limited button set since only the Wiimote will be used to play. With the complexity of today’s action games, it’s hard to imagine pulling everything off with only a couple of buttons available. What are your thoughts?

And with that, my time here at Giant Killer Squid has come to a close. I’d like to say a huge Thank You to Ryan and the team for putting up with me over the past year. I had a great time doing this, but all good things must come to an end.

This blog truly is a labour of love and I feel lucky to have been apart of it, so if you’ve been reading for a long time or are new to the Squid, please spread the word about the site and support it in anyway you can. Read, comment, link and support the community.

Thanks and until we meet again.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Filed under: News, Video Games | 1 Comment »

Posted on: March 26th, 2010 [Bx4VG]: Nintendo 3DS Announced

For the week of March 21-27: Earlier this week Nintendo sent out a news release announcing a successor to the Nintendo DS. Tentatively called the Nintendo 3DS, Nintendo plans on revisiting their failed Virtual Boy roots by releasing another 3D portable system. Expected to ship in Japan before March 2011, Nintendo’s next-generation handheld will feature the ability to create 3D graphics without the need for glasses.

Yomiuri Shimbun reports “it is believed that the system will use a Sharp 3D LCD panel.” This display technology, according to the site, covers the screen with a small film, separated from the screen by a small space. The 3D effect is achieved by the slight differences in the image seen by the right and left eyes. (via andriasang.com)

lawnmower-manWhenever I see new 3D tech announcement I think back to the post Giant Killer Squid’s Captain Ryan made about too many 3D movies. I believe I short sightly rebutted that it was only in a handful of kids movies, so why worry? That was about a year ago. Now, after the Consumer Electronics Expo and bajillion companies announcing new 3D TVs product lines, movie theaters being bombarded with an unnecessary 3D version of perfectly fine 2D movie (and over-charging the viewer because of it, but that’s another story) and now Nintendo’s announcement of the 3DS, I am officially sweating this shit.

Between TV, movies and games it feels like the industry is dragging the consumer kicking and screaming into 3D and it comes off as though it is purely motivated by money and nothing to do with improving the end product. Games have a higher chance of innovation and new genres popping up because of it, but it’ll take something pretty special to get myself and a lot of other people to make the switch.

How about you? Excited about the announcement? Skeptical? Have it out in the comments below.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: March 19th, 2010 [Bx4VG]: Travel back in time & witness history in the making.

For the week of March 14-20: Who’s ready for some C-Span?!?! Maybe? Well hear me out. C-Span, the channel you love to skip has recently put up their video archives and I was lucky enough to notice a link to the 1993 game controversy over video game violence.

Watch as Howard Lincoln (Nintendo of America) and Bill White (SEGA of America) defend their companies position on violence and sexuality in video games against Joe Lieberman and his goons. Also a girl named Dawn Wiener speaks!

Both sides make some legitimate arguments, but the real treat, other than listening to them talk about Dr. Robotnik’s Mean Bean Machine, is being able to look back 18 years with the knowledge we have today to see how ridiculous all this looks to video game enthusiasts of 2010.

They show some great footage of Mortal Kombat, Super Street Fighter II and Night Trap and address controversial magazine ads for Lethal Enforcers and Splatter House. The most surprising thing to come from this is watching Howard (Nintendo) and Bill (Sega) bickering back and forth about who’s worse. I expected them to team up as game company brothers and defend the industry as a whole and instead they make sideways remarks about how the Super Scope does or doesn’t look like a weapon.

Perfect videos for putting on in the background and tuning in when things heat up or when they queue up some Fatalities on the big old picture tube TV.

Ah, the good ol’ days…

As a youngin’ I remember pouring over this news in my game magazines imaging how horrible Night Trap must have been to warrant this kind of attention. Which in hindsight was probably more fun than actually playing the game itself. “But, but, it had Full Motion Video!” you say. Touchè.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: March 5th, 2010 [Bx4VG]: Portal 2 & Walter Day Retires

For the week of February 28-06: Portal 2 announced & Walter Day Retires

Portal 2

Aprils cover of Game Informer has made me a very happy camper indeed. Looks like they have the full scoop on Portal 2 with 12 full pages of details to dish. Looking at the cover, I have to admit, the outdoor environments look an awful lot like the environments in Half-Life 2 Ep:2. Its been years since it released with the Orange Box and Ep. 2 did mention new teleportation technology and Portal does mention Black Mesa so there’s big references to one another already. Here’s hoping the two get even more intertwined because I couldn’t get enough Portal action out of the first game. Really excited to see Portal getting a full sequel. It was bound to happen and here it is!

Now let’s admire the cool cover treatment Game Informer has given the announcement.

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Walter Day Retires

Fans of the 2007 documentary The King of Kong will no doubt recognize this man. As of March 4th, Walter Day has officially announced his retirement with plans to focus on his music. He’s done so much for the video game community I felt it was proper to recognize he announcement and say thank you.
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A day in the life of Walter Day

And if you still haven’t seen this wonderful film, do yourself a favour and watch. It’s accessible to everyone and you’ll witness one of the 21st centuries greatest villains, Billy Mitchell. Lots of people have said he’s been made the villain though slick editing, but nobody has put words in his mouth. I suppose since he’s got the talent to back up his ego, he got good reason to act the way he does.

The King of Kong trailer for good measure.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: February 12th, 2010 [Bx4VG]: Zelda creators chat about the early days

For the week of February 07-13: Zelda creators chat about the early days

The latest Iwata Asks over at Nintendodsi.com has the president of Nintendo Japan sitting down and chatting with a few original members of the team that created Zelda. They reminisce about developing Link’s Awakening as some ‘after school’ fun project and pour over some original sketches and mock ups drawn when planning The Legend of Zelda.

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Nakago: And this is the first land map for Zelda. Back then we had some long paper, and Tezuka-san and Miyamoto-san would sit side by side and draw together.

Tezuka: We did?

Nakago: Yes, you did! (laughs) You drew the stuff on the left, Tezuka-san, and the right side is Miyamoto-san’s. If you look closely, you can tell how marker was used to make small dots. These are rocks, and these are trees. And you can see Miyamoto-san’s personality. At first he’s making individual dots, but as he gets tired of it, toward the top, he just fills in a bunch of space!

Aonuma: Yeah, the left and right sides do look different.

Tezuka: They really are different somehow.

Iwata: And they drew this all in one sitting.

Nakago: Yeah

Aonuma: And it’s marker, so it can’t be erased. Amazing.

Tezuka: No, we had correction fluid, so it was alright if we made a mistake.

Aonuma: You should have stayed silent and just let me praise you! (laughs)

Continue Reading…

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A lot of interesting facts about the series are revealed, such as Zelda’s tentative title ‘Adventure’, how Ganon’s character design and name came to be*, and how the Second Quest was the result of someone’s oversight.

*Nakago: On the third page, labelled “Enemies,” it says “Hakkai.” I think that became Ganon.

(Editor’s note: The Hakkai reference must be from “Chohakkai” (which is the Japanese name, and called “Zhu Balie” in Chinese), a pig-like character that appeared in the 16th century Chinese novel “Xi Yóu Jî” (”Saiyuki” in Japanese). He is typically portrayed with having a pig’s head. This story is popular in Japanese culture.)

I highly recommend you check out the rest of the interview. Very cool to listen in on such an influential group of people while they talk so open and candidly about their mistakes and funny stories with the series. This Iwata Asks series is always a treat and I hope they continue for many more installments.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: February 5th, 2010 [Bx4VG]: Bioshock 2 and yelling

For the week of Jan. 31 -06: Bioshock 2 and yelling

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It’s time once again to dive back into the world of Rapture, because Bioshock 2 is just around the corner. Just to get you caught up on the sequel, Bioshock 2 takes place 10 years after the events of the first game, you’re back in Rapture and this time, you’re taking on the roll of the Big Daddy. 2K Marin has also added in a multiplayer mode which takes place before Rapture’s eventual demise, while everything is just as it was before things went to hell.

Who is 2K Marin and what happened to the game’s original developer 2K Boston? Well, some of the staff that worked on the first game broke off of 2K Boston, formed their own company and continued with the Bioshock series. So don’t worry about some strangers mucking up a good thing. While Ken Levine (2K Boston, now Irrational Games – Founder) isn’t directly involved with the sequel, he has provided some feedback which is reassuring.

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What’s got me scratching my head is how they had the idea of setting the multiplayer before Rapture got messed up and still went with the 10 years later scenario. What’s even more confusing is that multiplayer has been added to begin with. Do they think it can compete with the current online leaders? Bioshock was a shining example of a game that offered a pure single player experience and made no apologies.

These second guesses had my hopes down on the game and what they were doing with it, but the recent release of the launch trailer had me swinging back the other way. Sure it’s completely CG, but it shows off a lot of the game play ideas and confirms the amazing art direction of the first game is still intact. Now they just have to bring the fun of playing to the level set by design and story. Don’t get me wrong, I loved the first game, but there’s a lot that could have been done for the gameplay.

What are your thoughts? Worried about the new dev team? Excited?

(link to trailer)

I scream, you scream…

And I really wanted to bring this video to your attention if you hadn’t already been bombarded with it by now. It’s Glen Forrester’s presentation at the Sydney Game Jam of his game Gnilley (available for download if you got the pipes).

While the initial idea of using your voice to effect in game assets seemed cool, it eventually became a game about yelling at obstacles to pass and shouting at enemies to kill them. Much better. He ended up winning the Most Original award.

Check out the video if you’re looking for a good laugh, and remember, the game is available to download and try for yourself.

(link to presentation)

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: January 22nd, 2010 [Bx4VG]: Mass Effect 2

For the week of Jan. 17 -23: Mass Effect 2

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Hello my little squidlets, perhaps while you’ve been busy playing Dark Void (Boo.), Darksiders (yay!), Army of Two: 40th Day (:/) or Bayonetta (yay!), news of next weeks impending release of the sequel to the greatest original sci-fi series to grace the modern console has fallen upon deaf ears. Yes, perhaps. Or perhaps not since Mass Effect 2 has already been getting huge buzz from the gaming world.

In interviews leading up to the release, Dr. Greg Zeschuk (Co-Founder & VP of Bioware) has noted that the team spent a lot of time listening to complaints from the first game and has focused on getting those things right this time around. Such as fixing the clumsy inventory system and shifting the overall game play from a somewhat tactical approach to more of an action game.

Maybe one of the most exciting ideas to come out of the series is the ability to transfer your save file from the first Mass Effect into the second, bringing over all your decisions, whether good or bad, along with it. I’m interested to see what kind of affect this will ultimately have in the game. With the huge number of different experiences players have reported in Bioware’s Dragon Age, we know the team is fully capable of delivering some pretty diverse story lines.

Mass Effect 2 is hitting stores next tuesday and as a final attempt to drum up even more excitement, Bioware has released its final trailer that has to be seen to be believed.

Finally to close out, I’d like to share a few choice screen shots from the world of Mass Effect 2. Very cool Blade Runner vibe going on here. This is going to be big.

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Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: January 8th, 2010 [Bx4VG]: 360 to get a virtual arcade.

For the week of January 03 – 09: 360/PC to get a virtual arcade.

Long time no see. I trust everyone had a safe and happy holiday. After a surprisingly strong year for games, we are getting dropped into a oddly busy first quarter for 2010. Much like the Borg, the game industry shares a hive mind. Let’s release everything in time for US thanksgiving! Oh. No wait, there’s a lot there like every year. Let’s wait until Q1!

I welcome the forming trend of using the whole calendar to plan game releases instead of Christmas and end of quarters. Big games at the end of the year, polish uppers and late releases in spring, big downloadable releases in the summer and surprises peppered elsewhere.

I don’t actually get around to playing a lot of the big releases, which is why you don’t see me reviewing them, but the game that had me hooked like no other in ‘09 was ‘Splosion Man. I didn’t even plan on buying it, but a friend wanted to play co-op and I aim to please. Eventually I ended up playing compulsively every night until I saw the glorious credits.

I wouldn’t say it was the best game of ‘09, but it had me the most hooked out of all I played.

Game Room

Microsoft has announced this week that they’re planning on rolling out a virtual arcade this spring called Game Room to the 360 and PC. Much like Sony’s failed Home experiment, Game Room will be an environment you can take your avatar through and interact with others, only this time, the focus will be on playing classic arcade and console games.

You’re given the option to buy the arcade games to populate your own Game Room for 3 bucks each, or drop some quarters in an play by the round. Only problem is that they’re asking for 50 cents a play. Last I checked, these old ass games were a quarter. I understand they want you to just buy the game for $3, but staying in the spirit of the arcade, 25 cents is the only acceptable amount of cents to charge to play Centipede.

I think it’s an interesting idea, especially with the incorporation of leader boards, but my problem boils down to the same thing every time I’m asked to participate in downloaded content. What’s going to happen to my investment down the road? How long will it be supported and what happens when that ends? Since the games are priced low, do people not care if one day they won’t have access to the content they’ve payed for? Some people probably not, but for myself, this is just another reason why I like to own my games proper. Something I can keep and pull out and play no matter the year.

I think Microsoft is also overlooking the potential to add value to Gold account members of Live. Not by limiting access, but by doing something like giving an hour a week free play to Gold members. Then if we want to play further, there’s the option to buy it and add it to your library.

What do you think about Game Room? Excited for leaderboards or doomed to the same fate as Home?

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: December 18th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games. 12-13/19-09

For the week of December 13 – 19: Retro throwback Mega Man 10 and talk of Christmas.

After the success of Capcom’s 8bit throwback Mega Man 9, it comes to no surprise that Mega Man 10 is in the works and slated for March 2010 for the 360, PS3 and Wii. Only two of the bosses have been revealed, one being Sheep Man and the other Commando Man. Interestingly enough, those two share a relation with two characters from other Capcom IP’s, Bionic Commando and Sheep (a strategy puzzle game).

Possibly a coincidence, but the idea of Mega Man bosses all being pulled from Capcom franchises makes me dizzy. Blanka Man anyone? One can wish.

There’s an easy mode (thank you!) that puts the difficulty more in line with Mega Man 2 (ouch!), achievements, online ranking, and downloadable content.

Here’s hoping for box art as beautifully retro gaudy as Mega Man 9.

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Next week is Christmas, so, hey good lookin’… Merrrrry Christmasssss. *wink* What are you hoping to find under the tree this year? Myself? Dignity. See you in the new year! 2010, the future! We made it!!!

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: December 11th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games. 12-06/12-09

For the week of December 06 – 12: Let’s talk Game Club.


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With all the quality releases hitting the shelves lately, I expect you’re all playing the latest and greatest, but my question for you this week has to do with whether or not you’ve done your homework?

Anyone who plays games has that pile of half finished or barely touched titles that at one point were cutting edge. Over the years, they might have dulled a bit, but that doesn’t make them any less of the game you were so excited to pick up back when it was new. So what I’ve been doing lately is playing through that big ol’ pile of games that deserved more attention than I was able to provide at the time.

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That’s also when I thought, ‘Hey, this would be the perfect time to join the Game Club’, Rebel FM’s monthly podcast for games that fall directly into the category I was just describing. Basically it’s Oprah’s Book Club for games and the perfect excuse to finally finish Half-Life 2 + Episodes 1 & 2.

Due to my spotty history with pc games, I never actually got to Highway 17, because my videocard drivers refused to load it. And after hunting for new drivers and learning all about nVidia’s support for laptop drivers and downloading and installing a special hacked laptop version, I played through to the same point and wouldn’t you know, it wouldn’t load. Then I remembered why I don’t bother with PC games. Life’s too short to be scouring message boards for the special driver for some game.

But now that I found The Orange Box for $15, what excuse did I have left?

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I’m surprised with how motivating the whole Game Club thing has been. Play a couple hours in the evening, then the next day listen to discussion about what you’ve played through. With a game like Half-Life 2, the story and design of the game is so deep that after listening to the podcast, I learned how much of the game I hadn’t seen or frankly thought about. Specifically G-Man sightings, why the developers designed the environments a certain way, what things could have been based on peripheral readings and finer points of the story and characters.

Back when the Game Club was a 1up.com podcast, I remember listening through Indigo Prophecy and Psychonaughts and the game creators actually joined in on the last episode to discuss the game along with them. Now that the Game Club is on Rebel FM, I’m having troubles tracking those older podcasts down, but that’s not going stop me from looking further.

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After seeing how much more I was able to gleem from a game, I pretty sure this is my new preffered way to experience a game. I’d love it if there were more of these Game Club style podcasts available for all of my games. Whether they come directly from those involved with the games creation (if they can speak candidly about it) or from a third party group of gamers.

Has anybody else participated in this style of playing games? What games would you like to have run through the Game Club spinner?

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: December 4th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games. 11-29/05-09

For the week of November 29 – 05: Cookies, Art and lots of reading. It’s snowing (here), curl up and take a moment.

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Not a lot to talk about this week, but I did want to share some cookies and
http://technabob.com has featured some video game art from artist ‘Laser Bread’s’
Make Something Cool Everyday project. Mission successful.
The paintings are dead simple, but I find them really interesting. Bet it wouldn’t
be that hard to recreate if you want something to hang on your wall. But sometimes
things that appear simple are the hardest to reproduce. In this case, I don’t
think that’s true. Have fun!
One other thing I wanted to mention is Gamasutra’s in-depth postmortem with
Twisted Pixel, makers of The Maw and Splosion Man. But people don’t read long
articles now a days, do they?
I had an intense love affair with Splosion Man, so reading about the creative
process and ups and downs of the development was a real treat. It’s a great
article and I recommend you check it out if you’re into that sort of thing.
Looking out my window now, I see it’s snowing sideways. I’m going to end things
here and prepare for the long and snowy trip back home.

Not a lot to talk about this week, but I did want to share some Left 4 Dead 2 cookies and Technabob.com has featured some video game art from artist ‘Laser Bread’s’ Make Something Cool Everyday project. Mission successful.

The paintings are dead simple, but I find them really interesting. Bet it wouldn’t be that hard to recreate if you want something to hang on your wall. But sometimes the things that appear simple are the hardest to reproduce. In this case, I don’t think that’s true. Have fun!

digdug

One other thing I wanted to mention is Gamasutra’s in-depth postmortem with Twisted Pixel, makers of The Maw and Splosion Man. But people don’t read long articles now a days, do they?

I had an intense love affair with Splosion Man, so reading about the creative process and ups and downs of the development was a real treat. It’s a great article and I recommend you check it out if you’re into that sort of thing.

Looking out my window now, I see it’s snowing sideways. I’m going to end things here and prepare for the long and snowy trip back home.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: November 27th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games. 11-22/28-09

For the week of November 22 – 28: A Life Well Wasted – Episode 5, Penny Arcade TV.


Hello Gobble Heads, my fellow Canadians and those who feel left out. The Madden to American Thanksgiving video game rush is over and everyone is pooped. Not much to say this week, but I wanted to bring up the latest episode of A Life Well Wasted.

NEWS

A Life Well Wasted

You may remember this summer when the last show released, creator Robert Ashley and designer Olly Moss teamed up with the idea to create a poster to commemorate each new episode. There is so much work put into every show with the interviews and music driving each conversation that I think it’s a great way for fans to show support.

The posters are limited to 200, hand-made screen print on heavyweight paper. The episode 5 poster has a really solid design, so I didn’t hesitate to jump on it early and as it sold out in only a few hours, a lot of others liked it too. If you’re still interested, posters for ep. 3 and 4 are still available and ep. 2 yet to be released. Episode 2 also has a great design that I’m sure will go in no time at all, so keep you’re eyes peeled.

In this episode, there is an interview with legendary pinball designer Steve Ritchie that you really have to hear. He tells a story about the launch party for Black Knight 2000 in France that anyone looking for a good laugh has to hear. Also talks with the guys behind the Desert Bus for Hope, a group of friends playing the most boring game in existence all in the name of charity and a guy parts with games for a year in the name of self help. Listen to the show.

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Penny Arcade TV

Another exciting media event to happen this week is the launch of Penny Arcade TV. Strangely, the guys behind Penny Arcade have decided to a start a reality show about, well, their reality. Day to day around the office, making web comics, juggling the Child’s Play Charity and PAX.

When I first heard about it brought up at this years Penny Arcade Expo, I didn’t really know what to think, but after watching the first two episodes, they have my full support.

I’ve loved listening to their often forgot about podcast, so if I can now see them on a regular basis, in glorious web stream video, then Hoo-raw.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

Posted on: November 23rd, 2009 Amazing Back To The Future Video Game Mod!

This is incredible… Someone, an avid gamer and technological genius, has gone and created a mod for the game Crysis that allows you to drive the time-travelling Delorean from the Back to the Future films. What’s even cooler than just driving around in this piece of pop-culture, is that you cant get her up to 88mph and time travel! Watch the clip below, it features sounds and effects straight outta the movie. Love it. Gotta have it.  

 

DeLorean (Back to the Future) – Time Travel – Final 01 from Mert Mimaroglu (Tirido) on Vimeo.

 

Note that this does not mean we’ll be getting a BTTF video game, much to the chagrin of fans worldwide. One would hope that this, and the reaction to it, could spark a flame under the butts of those with the power to make a game with Marty McFly & Co.

You’ll remember something similar happened back in 2006 with the Ghostbusters property; developers Zootfly went ahead and began development on a first-person Ghostbusters game. When footage of that hit the net, the reaction was amazing, and although the road to completion wasn’t without its bumps, we eventually got a (reportedly) really good game.

You can find the mod for yourself here.

Posted on: November 20th, 2009 Call of Duty: The Movie & Dark Void News

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There has been rumblings the last few days that a Call of Duty: Modern Warfare movie may be in the works. This was further fueled by comments by Kevin McKidd, the voice actor of Captain “Soap” MacTavish, and also better known as Lucius Vorenus in HBO’s Rome, to the New York Times. Concerning the adaptation:

“They were looking for a rough, Scottish actor in Hollywood they probably couldn’t get Gerard Butler, so they got the No. 2 Gerard Butler, me. I had no idea it would be so huge, and now there are talks of a feature film,” he revealed to PopWrap. Then came the kicker, when asked if he would be bringing Soap to life in the movie, he said, “if the script is good, and Gerard isn’t available [laughs], then absolutely.”

Honestly I’m surprised it took this long for them to decide on a film adaptation, seeing as how much dough the first game made. The same can’t be said for Brad Pitt’s Plan B. According to Variety, Plan B has already inked a deal with Capcom to develop a potential film franchise for Pitt based on the video game Dark Void. You might be thinking “Dark Void? Haven’t played, let alone seen it.” You wouldn’t be alone, since the game is slated to come out in January.

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According to Wikipedia:

The game’s story will center around a cargo pilot named William Agustus Grey who crashes in the Bermuda Triangle. From there, he is teleported to a parallel universe where he encounters other humans, called Survivors. Together, Will and the survivors must battle an alien race known as the Watchers to return to Earth. The Watchers came from afar, making humans do their bidding, whilst being treated as gods. Eventually people known as Adepts emerged and banished the Watchers to the realm in which our pilot is trapped. With the help of Nikola Tesla, they retrofit Watcher technology to fight the Watchers.

I haven’t seen anything on the game yet, but the story already sounds fun. Nikola Tesla?!? I say continue casting David Bowie as the scientist. The game is set for a multi-platform release in America and Europe in January, and I’m sure by then we’ll know whether it’s a game good enough to be adapted by Plan B, or bad enough to be left to the likes of Uwe Boll. I’m hoping for the former.

Posted on: November 13th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games. 11-08/14-09

For the week of November 08 – 14: Modern Warfare 2, Dragon Age: Origins & the Tetris documentary: From Russia with Love.


NEW RELEASES

Call of Duty: Modern Warfare 2

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Touted as the biggest release in media history, comes the sequel to Call of Duty 4: Modern Warfare. After two years in development Infinity Ward (IW) comes back to deliver an experience that tops every aspect of the already great first game.

Modern Warfare had its fair share of jaw dropping moments and for the sequel IW seems to have made a point to increase these events.  Almost to the point of making the game live in Action Movie Land instead of the plausibility the first game teetered on. But with a single player campaign play through of around 5-6 hours you can rest assure it will be high energy the entire time.

Here’s Giantbomb.com with another great video review.

Dragon Age: Origins

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Edmonton’s very own Bioware, the team that brought you Knights of the Old Republic, Neverwinter Nights, Mass Effect and a slew of other highly touted games has released what they say is the spiritual successor to Baulder’s Gate.

Dragon Age: Origins is yet another Tolkin-esk RPG, albeit much, much bloodier. The most important element separating this game from the pack is the magic Bioware brings to the table. Their focus first and foremost is story, character development and the world in which they exist.

With multiple classes and branching stories, each play through will be a unique experience.

VIDEO

tetris

A BBC documentary was brought to my attention this week which takes an in-depth look at the tangled history of Tetris.

From Russia with Love has brought together all the parties involved in this race for the rights, to relive the games creation, business deals and double crosses. And, to be honest, plays out a lot like a Coen Brothers film.

One of the guys even had to forsite to document his travels back and fourth to Moscow and his time there so you can see his cheesy mustache in all its 80’s glory. Truly a story when truth is stranger than fiction.

Until next week.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.