Lionhead studios are gambling heavily that their Fable III release is going to be epic. Ever since the launch of the first Fable, millions of people have taken to the streets of Albion to be as good, or evil, as they please. And now we have a sneak peek at the opening cinematic for Fable III starring…a chicken?
I love the look of all the Fable cinematics, and the metaphor for the game isn’t lost on me, but a chicken?
It’s been over two years since the announcement of DC Universe Online, Sony Online Entertainment’s MMORPG based on, you got it, the DC comics universe, and we’re finally in countdown mode to the November release. This isn’t the first look we’ve had at the game, but check out this amazing new trailer below, featuring members of the Justice League in a massive, city brawl with some of the biggest DC villains. This is what I want a Justice League movie to look like. Actually, just make a full length animated feature just like this, thanks.
I’m not a huge MMORPG guy – never played a second of WoW in my life – but can see myself getting very addicted to a game like this based on the trailer alone. Well done, DC marketing team.
Also noteworthy is the games voice cast including Adam Baldwin as Superman, James Marsters as Lex Luthor and Braniac, Kevin Conroy as Batman, and the one and only Mark Hamil returning as The Joker.
The game is scheduled for release November 2 for PC and PS3.
Take the GTA open-world concept, throw in a good dose of story, great artwork and graphics and tons of cool Force-like powers and you get Infamous, one of the best video gaming experiences I’ve had in a long time.
Well, Infamous anti-hero Cole is back in the recently announced Infamous 2. And developer Sucker Punch treated us to a trailer for the new sequel at E3. This is big news for me because the game is awesome, and it really looks like Sucker Punch added some great new features. The city environments look a lot more vibrant and alive this time around, and Cole is brandishing some new prong type weapon that looks killer!
So sit back and enjoy the trailer for Infamous 2, and then wait painfully for 2011 to come. Many thanks to Kotaku for having the only decent trailer on the net – click the image below to check it out!
The recent re-imagined Battlestar Galactica series turned out to be one of the absolute best series to ever hit television. Taut, tense and real it was more a human drama than a science fiction show.
So, watching the teaser trailer for the Battlestar Galactica MMO had my mouth salivating. Shot in the exact same style as the television program, with tense cuts and guerrilla camera-work, the teaser asks us “Human or Cylon, Man or Machine?”
Very little is known about the game. We know it’s based on the re-imagines BSG. You can play as Human or Cylon…and that’s about it.
Anything that goes up against World Of Warcraft is good in my books, healthy competition is a good thing. So, with Star Wars: The old Republic and Battlestar Galactica both jumping into the MMORPG arena, we not only get some variety in the genre, but we also see some great franchises kept alive with new content and fresh ideas.
When Star Wars Galaxies came to my house, took a big dump on my living room floor and said “There, play that!” I was naturally put off by any talk of a new Star Wars MMO.
Then I heard that Bioware has picked up the option to make another online game based in the Star Wars universe, Star Wars: The Old Republic, and my heart perked up. THEN they announce it will be set long before the events of SWEP1 and my soul soared!
And then we waited. While the game is still far from launch (2011 at the moment), Bioware treated us to a 5 minute trailer at E3, and it kicks ass.
It’s not hard to make a piece of work better than any of the first 3 episodes of Star Wars, but to craft a 5 minute trailer for an online game that kills ALL 3 movies put together…well, THAT’S something. So, here ya go kiddies, the 5 minute trailer for the upcoming MMORPG Star Wars The Old Republic - you will watch it more than once…
Alrighty Fan Boi’s and Girls, recently announced at E3 is the Scott Pilgrim vs. The World videogame. Done in a retro art ‘Double Dragon’ style, you play as seminal character Scott Pilgrim and battle through various stages to eventually defeat that stages boss, one of the 7 Evil Ex’s.
Now don’t let the trailer fool ya, this game is coming out for the (newly slimmed!) XBOX360 and PS3. The game flaunts Guitar Hero-like mini-games, 4-player Co-Op and that Oh SO Retro 8-Bit soundtrack. While there is no official release date, it looks the game will release over XBOX Live and the Playstation network.
I predict every Scott Pilgrim fan in the world will download this just based on the name. And then realise it’s lame.
Everyone’s buzzing about Mortal Kombat again since a live-action short (intended for a full-length feature) hit the net last week. The timing couldn’t have been better, as this week we are treated to a trailer for the next installment of the video game series, somewhat confusingly titled Mortal Kombat.
The game looks to be closer to the first three installments of the game, with classic characters, fight styles and of course, fatalities. Nothing says nostalgia like a glossy new kick to the face. If the trailer is any indication, this new Mortal Kombat could give players new and old something to sink their teeth into, possibly bringing the franchise back into the big leagues. Maybe it will push that movie towards production too…
Check out the trailer, embedded below.
According to a press release from Warner Bros. Interactive Entertainment, the game will be a “a reinvention of its classic 2D fighting mechanic”, while also incorporating new game modes including tag team.
Mortal Kombat is slated for release sometime in 2011, on the Playstation 3 and Xbox 360.
With E3 happening tomorrow, you’re gonna be getting some big video game news this week. To get your juices flowing for that, here’s a pretty impressive cinematic teaser for LucasArt’s upcoming sequel to Star Wars: The Force Unleashed. Check it out, embedded below.
I thought that was damned cool. I didn’t really play much of the first game, and read some pretty mediocre reviews, but that trailer is more than enough to sell me into checking the sequel out. Ultimately, it comes down to gameplay, and here’s hoping we get a really stellar Star Wars game, something that we’re always promised but rarely end up getting, though I really enjoyed Shadows of the Empire and Bounty Hunter.
Ahh the 90’s. They brought us so many great things. Like flannel shirts tied around the waist, Crystal Pepsi and Joey Lawrence. Lest we not forget the greatest thing to come out of the decade, the ultra-violent Mortal Kombat video game. Parents were pissed and the property took off and before we knew it we had Kombat toys, t-shirts, cartoons and two lice-action feature films. These films, Mortal Kombat and Mortal Kombat: Annihilation, respectively, were not good. There have been times where I defended the first film, but that’s mostly because it’s so cheesy it becomes good. The sequel however, is a vile testament to the evils that men can do.
That still doesn’t explain my surprise to see that there is a large number of people out there just clamoring for a faithful Mortal Kombat film. This I discovered, when a live-action short hit the net this morning, promoting something called Mortal Kombat: Rebirth. Is it test-footage or a teaser for a new film? Is it a tie-in trailer for the next video game installment? Apparently no one knows. It is kind of impressive though.
Enough gum-flapping from me, watch the clip embedded below.
You’ll no doubt recognize the great Michael Jai White as Det. Jackson “Jax” Briggs and Jeri Ryan as Sonya Blade. It should also be noted that the fight choreography was provided by Larnell Stovall, who was responsible for the awesome fight scenes in Undisputed III: Redemption.
So what is this for? With the massive video-game conference E3 just around the corner, many fans speculated it’s for a new Mortal Kombat video game, while CHUD reports that it is for a new live action film (apparently coming from choreographer Stovall himself).
So we’re most likely going to get a new Kombat movie, or at least someone is putting their foot forward to get this thing green-lit. And while I think that short is certainly a far more mature, stylish approach to the franchise, I just can’t shake the looming pessimism of the video-game adaptation. It’s Mortal Kombat. Is there even a good story there to be told?
We’ll just have to wait and see what happens with this one. On the bright side, if this film is a means to get a Michael Jai White leading role with fight scenes from Larnell Stovall, then I say bring it.
What do you think about the short, and a new Mortal Kombat film?
I have a lot of respect for developer Rockstar games. The Grand Theft Auto series came along and really changed the face of gaming. I’ve never really been into that series, but I can appreciate what it’s done, not only for the open-world gaming genre but the industry itself. And if you want to play one of the best sports titles out there, check out their Table Tennis game…I’m not kidding, it’s amazing.
Enter Rockstars latest entry into the open-world gaming arena Red Dead Redemption and witness a complete masterpiece of story-telling, art and sound. This is the game that does what the GTA series hasn’t been able to do with their last two instalments, and that’s change EVERYTHING.
Here’s the story taken right from the manuals synopsis. “James Marsten was a former gang member who reappraised his life and resolved to put his past behind him to settle down with his young family. As Marsten changed, so did the landscape. The federal government set it’s sights on bringing their law to the whole country by any means necessary. When ruthless government agents kidnap John’s wife and child, and threaten to kill them unless he brings his former gang to justice, John is left with no choice…To save his family, he must pick up his guns once more and hunt down the men he used to run with.”
A quick intro movie train ride and you are dropped into the Old West with a pistol, knife and little else. It would be easy to get overwhelmed with the game at first, there is a small tutorial to help you along your way and point you in the right direction. Checking your map you realise “Holy shit, this game is huge”. Like the GTA games, there are miles and miles and MILES of virtual land to be explored. In any way and any direction you choose. One of the reasons it’s so fun to explore these lands that Rockstar has crafted, is because it’s different. Urban landscapes and busy metropolises are the norm in gaming nowadays. But a truly alive, fully realised Old West is something truly marvellous. And Rockstar is the first company to really get it right. With it’s ghost towns, way-stations, canyons, deserts and wildlife, this vista truly feels alive and aware of itself.
The core mechanic of the game follow the tried and true open-world rulebook. There’s the main quest, side quests and everything in between. I’ve read the main quest can be finished in 20-40 hours, I am at 30 hours of game play and have finished 30% of the main game. But this is a game that I don’t want to rush through. I’m taking my time and exploring every nook and cranny this West has to offer. Side quests come in all shapes and sizes, and are provided to you by NPC’s both in towns and in the wilds. It can be something as simple as someone running up to you and begging you to help get their horse and cart back from a bandit who has just absconded with them to arcing storylines, that follow different characters involved in the same plot. Some of these side-quests are so character heavy, plot focused and time involved, you’re surprised at the end that this has nothing to do with the main story.
As with any ‘sandbox game’ you are free to roam and explore any way you choose. Much of my time is spent wandering the wilds on my horse, looking for different herbs, locations and animals to level up my attributes. Attributes come in three forms hunting, sharp-shooting and survival. Hunting requires you to track and kill and skin so many of a certain type of animal, in different ways. To reach level 4 I had to kill and skin 5 wolves with just my knife. Sharp-shooting involves tasks like kill 3 bears with a single shot, or shoot 5 wild birds from the sky while riding your horse. Survival is all about herb gathering. While it doesn’t really affect the core of the game very much, levelling up these att’s provides a nice distraction form the main game, and gives you a chance to really explore these maps and take in the width and breadth of the landscape.
Don’t feel like hunting? Maybe you want to head into one of the many towns, where you can take in poker, blackjack, horseshoes, liars dice or 5 finger fillet. Or head to the cinema and take in one of those new moving pictures everyone is talking about. Buy the local edition of the paper and see what’s new and changing in this rapidly evolving new frontier. But be careful, as ‘modern’ as these towns are becoming (locomotives and telephones are taking over) law is still lawless. You’re just as likely to find yourself in the middle of a shoot-out, rescuing damsels from drunk thugs or right in the middle of main street, eye to eye with the latest fool to challenge your shooting skills, being taunted to draw. That’s where the Red Dead comes into play. Your Red Dead meter is a way to enter a slo-mo state, allowing you to focus your attention on any part of the body and shoot there. Want to scare someone and shoot the hat off their head? Do it. Want to earn extra honour in a shoot-out? Target the foes hand and shoot the gun out of it, letting him live on in shame. Or simply, blow his head off with a slow-mo shotgun blast to the face.
Red Dead Redemption lives and breathes. It takes these characters and this land and makes it feel more alive than any other open-world game before it. It feels less scripted and more vibrant that its predecessors which goes a long way in immersion factor. Immersion is what these games all strive for, you don’t want to feel as if you’re playing a game, you want to feel as if you’re part of something larger.
Alright, lets talk graphics. I’m reviewing the PS3 version, I had the 360 version, but as soon as I put it in my Xbox, I got the red ring of death (suck it Microsoft!), and I’ve trolled a lot of forums to see what people are saying about the differences in graphics. The 360 version does seem to be a slight bit sharper, but almost negligible, and the anti-aliasing on the 360 version is noticeably better. Both games do suffer some from draw distance, the pop-ins are there, but all in all, there isn’t a huge difference between the two. From my viewpoint, the reason the 360 version looks the way it does is because developers design these games with the hardware limits of the 360 in mind. It’s a known fact that the PS3 is a better machine hardware-wise. In order to make a cross platform game work, you can only be a strong as your weakest system. If Red Dead Redemption was a PS3 exclusive you would see a massive overhaul. But hey, Rockstar wants to develop for both platforms, and it IS about making money! So more power to them.
That being said, the graphics are truly wondrous. From swampy marsh, to rolling plains, massive canyons and sweltering deserts the locations are a sight to behold. I’ve spent more time just riding my horse and looking around at the scenery than I have hunting. It looks that good. True day and night cycles and changing weather patterns add to the realism of the land. Sitting at a camp at night, stars overhead, full moon and crickets chirping is the closest I’ve come to the real thing in a game yet. Sitting on your mount, at the edge of a cavern as the sun comes up, shining through clouds, painting the sky pink and red makes you feel small in such a big world. Watching the clouds darken, you know rain is coming. The rain cycles are the best produced I’ve yet seen in a game. As it rains, puddles slowly gather, streams flow through the town…it’s monumental because it behaves in a life-like way. When it stops raining, the ground just doesn’t become dry as in so many other games, but dries slowly over time. When you step in blood, your feet will track that blood around for awhile. I appreciate small attention to details such as that. It makes me feel like the developer gives a damn about providing us with the most real experience they can deliver.
Sound is exactly the same. If you’re not playing RDR in 5.1, don’t play it! From the baying of wolves, the shake of a rattlesnakes tail, the crickets, the wind and mostly thunder cracks you’ll find your head turning to investigate the location of the sound. And another kudos to Rockstar involves rain. When the rain comes, as you horse gallops you hear the hooves hit the ground and make a muddy ground sound. As it stops and things dry, the sound slowly goes from mud to dry land. No game has done that before, and it only draws you further into the experience. And the voice cast needs a special mention. Superb voice acting!
I’m not much of an online guy, I can’t compete with the 13 and 45 year olds who spend all day playing a game, and keep handing my ass to me over and over again. This is why Red Dead Redemption was made for me. You start multiplayer in Free roam, much like an MMO, your online character is dropped into the world and off you go. How you choose to play inline is up to you. You can go it alone, and take quests from NPC’s all the while either teaming up with, or shooting down fellow online gamers. You can form a posse with 15 of your friends and take on bigger quests, or fight other posses or participate in some more standard multi-player fare (capture the flag, domination), the point is, its not just wait in the lobby (there is none), enter game world, get sniped. The online multiplayer is as vibrant and alive as the single player.
It’s refreshing to play a truly unique game that takes all the best aspect of other games, and puts a fresh spin on things. RDR is not the first Old West game out there, but it is the best. And I don’t often say ‘game changer’, but it truly is. Every so often you come across a game that breathes new life into the video game world, that takes you on an epic journey that you want to return to again and again. With a beautiful script, incredible voice acting, lush deep graphics, immersive sound and HIGH replay value, Red Dead Redemption is a game that will remain in my collection for a very long time. Now, get lost , I’m wasting serious time with this when there’s a band of thugs messing with my horse…time for old school justice.
Things have been relatively hush-hush when it comes to the big-screen adaptation of the Kane & Lynch video game. Granted it’s still early days in production – the film has no release date but will hit theaters sometime in 2011 – a poster for the film debuted last week at the Cannes Film Festival. Take a look below:
The film, starring Bruce Willis and Jamie Foxx as the title characters, is based on the popular 2007 video game Kane & Lynch: Dead Men for the Xbox 360, Playstation 3 and PC. The cooperative third-person shooter told the story of two mercenaries on death row who are busted out of prison and forced to team up again to retrieve a stolen fortune. the film is being written by Kyle Ward and directed by first-timer Simon Crane.
I’ve never played Kane & Lynch and also have a rational fear of video game movies, so there’s not much more I can say about the film.
Video game fans – could this be a story worth telling?
Filing under the ‘too late for the hype machine’ file, publisher Namco Bandai announced it will be releasing the Clash Of The Titans videogame for both PS3 and Xbox360 consoles on July 27.
Little is known of the game right now, there has been hardly any press surrounding the release. We do know that Gamestop pre-orders will be entitled to two downloadable content packs with new weapons and missions.
The first download is a quest called Bird in Hand, which includes a boss battle with a giant-winged Cockatrice at the Mount of Idols. Those who defeat the Cockatrice will gain the Wing of Icarus, a sub weapon that unleashes unforgiving tornado attacks. The second download, called Songs of Enchantment, will require players to battle through an army of skeletons and confront the mysterious Succubus and beautiful Siren before being awarded the Orpheus, another weapon that summons powerful thunder attacks.
I may be pre-emptive here, but I smell an EPIC FAIL!
Demon’s Souls Pt. 1 aka How I Keep Getting My Ass Handed To Me
I was never a huge RPG gamer, I don’t like the Final Fantasy games, I’m not much for the Japanese RPG’s, and I certainly never liked anything from Japanese game developer Atlus. I got into WoW for awhile, and started to enjoy the subtleties of the RPG genre, but got tired of the pay to play formula when I wouldn’t play for weeks on end.
Along comes the new generation of RPG, adding more guns, more hack & slash and less pause and look at a radial menu for 20 minute intervals. Soon I was right into Mass Effect, Fallout 3 and Dragon Age. Yet after reading all the reviews of Demon’s Souls I’ve remained trepidatious since it’s October 2009 N. American release date. Why?
Because it’s f**king brutally hard that’s why. Let’s get that out on the open first. If you are a casual gamer, or new to the RPG genre DO NOT get Demon’s Souls. But, if you’re looking for a challenging, incredible looking, frustrating and obscenity inducing challenge, then run out and pick it up. Only $45.00 at EB Games.
This PS3 exclusive is set in the dark Europe inspired land of Boletaria. You play one of many brave warriors who came forward before you, to rid the land of an evil fog that has swept across it, killing many. The fog precedes the Old One. A massive demon that the old King unleashed and now needs to be put back to rest.
Not much for story, but that’s not why we’re here. We’re here for gameplay.
The game is extremely easy to get the hang of. Combat is your R1 button, blocking is your L1 button. You have different spells, weapons, healing agents and miscellaneous items mapped to your D-Pad, with a simple push in the direction of the pad, scrolls through items you’ve mapped to the button. It’s that simple.
You have your dodge button and your action button. Select brings up your menu where you can equip or unequipped items, check your stats, options and quit. It too is that easy. It took me mere minutes to learn the game, with a quick pause from time to time to look up what various symbols meant.
That’s where easy ends. The game is meant to challenge you. And you are meant to die…often. It’s the only way to learn the strategies needed to defeat the various enemies in the various levels. While it is frustrating, it leads to a great feeling of accomplishment when you finally make it past a boss you’ve tried to defeat…over and over.
There are no pause menu’s and no saves. When you die, you start at the very beginning of the level, no matter how far you had made it. You are also in Spirit form, meaning you lose half your health until regaining your body. And all the souls you’ve collected along the way. Souls are EXTREMELY important as they are the games only form of currency, so when you die, you truly feel the sting. But, when you’re transported back to the beginning of the level, if you can fight your way through every foe again, you’re rewarded with a bloodstain that you touch, that gives you all your lost souls back. Die on the way to that bloodstain and the souls disappear forever. I told you, it’s relentless.
Atlus has thrown an incredible online component into the game which can make your travels easier. When you have the right stone, you can summon any online player that’s in that same realm to help you. Drop the stone and wait, when someone answers they show up in your world as a phantom, you can summon two phantoms at any time and tackle some of the harder challenges together. If one of the players dies, he returns to his world with no penalty, you all win and those persons keep whatever souls they collected along the way. It is an excellent online component and quite visionary.
But beware, this same online component can bite you in the ass. When you want to, you can drop a dark stone and appear in someone’s world as a Dark Phantom, your goal…kill that player and take his souls. When you’re grinding away, and you see the message that someone has invaded your world, a deep sense of foreboding takes over, not only do you have to deal with the games foes, but now a bloodthirsty player as well. It’s such an excellent idea and very well executed.
Another superb idea is the ‘note system’. At any point in the game you can stop and leave a note on the ground for other players. It can be a warning about a trap ahead, a recommendation…nearly anything. If a player stops and reads your note, they can recommend it, if you get a recommendation, you are rewarded with full health no matter where you are in the game. It adds a real feeling of camaraderie even though you don’t actually ‘see’ these other players.
Graphically the game is quite lovely. Enemies are rendered well, the set pieces look amazing and backgrounds are lush. I have yet to experience any lag in the game, but I am still in the early stages. I started 3 times in the beginning trying to find the right character build for me (warrior, mage, templar etc). Demon’s Souls has also been awarded many Game Of The Year 2009 titles, including many accolades from Gamespot, one of the internet’s premier gaming sites.
I call this review Pt 1, because again, I still early in, because I am getting ruthlessly hammered over and over. But I keep coming back, I want to see what’s around the next corner, lurking in the dark. And I want to beat that end Demon, at all costs.
When I finish the game, and there are 5 levels, each with 5 HUGE sublevels, I’ll come back to Pt. 2. Until then, it’s time to go get my ass kicked again.
Another in my series of Ebert bashing reviews. The man claims that video games can not be considered art. He’s obviously never seen Heavy Rain.
Without a doubt, one of the greatest video game experiences of my life, Heavy Rain isn’t a game, as much as it is an experience. Quantic Dream first wowed us with Indigo Prophecy for the Xbox and PC, but they have taken video games into ground breaking territory with Heavy Rain.
Played from the point-of-view of four main characters, the plot of the game centres around The Origami killer, who has been kidnapping and killing children using rain as the method of execution. We follow Madison Paige, a journalist, Scott Shelby, a private investigator, Norman Jayden, an FBI agent assigned to the case and Ethan Mars, father of the latest kidnap victim and prime suspect in The Origami Killer case.
This isn’t your typical game as far as control schemes go. It’s played out with contextual button schemes, mimicking character movements and actions on-screen. At times you need to follow prompts on the screen in frenzied action, other times you need to press or move buttons and joysticks slowly on-screen or risk failing at an attempt. While unconventional, this method helps bring us into the characters more deeply and satisfactorily than any other game I’ve ever played.
The story is so compelling and ‘suck you in’ good, that my partner wouldn’t allow me to play the game when she wasn’t there, lest she miss something important. There are twists and turns, and yes, even moments of jaw-dropping terror. The Origami Killer has left clues for Ethan Mars to find his son, and these clues lead to many moments that would please any Saw enthusiast. From being made to decide to cut off one of your own limbs, to holding a gun on a stranger deciding to kill him or not, you control the decisions, and morals come into play more deeply and effectively here than ever before in gaming. There are consequences to your actions, sometimes dire.
The voice acting is top notch, all voiced by no name actors that have a great future in gaming. Even the kids. Graphically, this game is a knock-out. The character renders are nothing short of a miracle, especially during load screens, when we’re treated to a close-up of the character in the up-coming episode, It’s uncanny that we’re looking at a video game creation, and not a real person. Some of the movements can sometimes feel static, but that’s more than made up for by the most detailed and brilliantly rendered set-pieces I’ve ever seen. I spent 20 minutes just walking through a dilapidated hotel, because I couldn’t believe how incredibly detailed it was. From paint peeling, to work out carpet, the locations are a sight to behold.
The score as atmospheric and gloomy as the game, captures the mood perfectly, from discovering a starving infant to running through a nightmare amusement park looking for your son. It perfectly accents the games stark realities.
The game is rated M, and that’s a hard M. There are moments of extreme violence, drug use and full frontal nudity, all which work within the context of the game, and never seem placed there for the sake of showing a naked female. But make no mistake, kids should not be playing this game.
The game could probably be finished in about 10 hours, but the is a moderate amount of replay value as there are 6 main endings and up to 16 sub-plot endings. Yes, main characters can die, gruesomely, and they do not return.
I play a lot of video games. And many genres. None of them yet have made me feel moments of terror and panic, loss and grief. And none of them have made me care for the characters as much as Heavy Rain has. This game is a PS3 exclusive, and it’s worth buying the system for.
Roger Ebert says video games can not be art. One play through of Heavy rain, and I felt more satisfied than 90% of the films I’ve ever seen. It left me breathless, wiped out and utterly engaged.
Witness the evolution of the video game genre with Heavy Rain.
I haven’t seen a Resident Evil film since Apocalypse took a huge steaming dump between my eyelids, and I certainly don’t intend on seeing any more of them even if they are filmed using “THE JAMES CAMERON/VINCENT PACE FUSION CAMERA SYSTEM” that the trailer for Resident Evil: Afterlife unabashedly gloats below.
While the trailer begs more questions than any Resident Evil film could answer – for example, “how are these movies still being made?”, “who gives a shit?” and “what gives you the right?” – I understand there may be a fraction of you that have interest in this franchise. With that, I’ve embedded the trailer for the film below. It’s about as subtle as diarrhea.
I wonder how many other shitty franchises 3D can keep on life support.