Posted on: June 19th, 2009 Bleep, Bleep. Bloop, Bloop. Video Games.

For the week of June 14 – 20: Prototype, Ghostbusters and Nintendo’s plan to ruin a generation of children.

RELEASES:

Last week PS3 owners were treated to the fantastic inFAMOUS, the open world, super powers, morality choice with great game play game from Sucker Punch. This week however, we see the release of the multi-platform game Prototype from the team that put together last generations smashy The Incredible Hulk: Ultimate Destruction. The reason I’m mentioning them both here is because we caught first wind of them at E3 2008, and they drew very similar parallels when first reveled. Now that the teams have had another year to work on them, they’ve been released and people have played and passed judgement on them.

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Generaly what’s been said about Prototype is that it’s very close to the gameplay of Radical Entertainment’s previous game The Incredible Hulk: Ultimate Destruction but brought up to take advantage of current hardware and added more story and badditude to the game. While people have been having fun with it, they’ve taken issue with the developer throwing in everything they could think. Instead they should have taken a step back and widdled the list down and combined/refined their ideas into something that has a little more impact.

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Your character wakes up to find he has morphing powers, doesn’t know who did it to him and runs through them game punishing those who deserve it most. An ok  premise and a game worth checking out, but if you have a PS3, I would recommend you pick up inFAMOUS to scratch that ’destroy open worlds with super powers’ itch instead.

Another release readers of the site should get excited about is Ghostbusters The Video Game. Typically licensed games aren’t even worth mentioning but in this case you might want to take a closer look.

Like it or not, this game is being referred to as Ghostbusters 3. The original cast is back for voice overs minus Rick Moranis and Sigourney Weaver, the game’s script got a pass over from Dan Akroyd and Harold Ramis and it’s not a bad game to boot.

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But it’s not the game play fans will be looking for, it’s the story and I’m happy to report, the game’s worth checking out because of it. The main game play isn’t broken or bad by any means, but the big draw will be because you’re a fan of the movies and you get to hang out with the Ghostbusters.

The guys from this weeks Totally Rad Show had a great discussion of the game and have convinced me that it’s well worth checking out. Not so sure if I’m convinced a video game is the way I want to see a new chapter in the Ghostbuster universe, but I’ll takes what I can get’s.

Nintendo DSi Ware this week is another calculator and another clock, but this time they’re Mario themed! Seriously, the potential for DSi Ware is astronomical with the catalogue of games Nintendo is sitting on, let alone new properties they could be pushing out to take advantage of the new hardware, but instead they keep putting out this garbage. Here’s reason #57 why I’m glad I didn’t buy a DSi.

NEWS:

The big story of the week is Nintendo’s recent announcement of a patient for what they call “demo play” (tentative name) that will first be implemented in New Super Mario Bros. Wii. If you haven’t already figured it out from the name, demo play won’t be the ability to download and play demos on your Wii like you hoped for. No, it will be a button you push when you’re too big of a pussy to get past a hard part in a game that allows the CPU to take over and do it for you while you sit there and watch.

Challenging yourself to get past these seemingly impossible areas of the game are what make the experience satisfying. I would even go as far to say they are character building, but with the new ‘Nintendo Easy Button’ players can say ‘Fuck it, I don’t have the patience or the will to try after even the smallest negative feedback from a game.’ I’m the way I am today, because Mega Man 2 was my abusive parent and made me a man and I loved the game for it. It separated the men from the boys.

And since later levels of a game require you to have built up the skills and understanding enough to get through them, won’t using the Demo Play button too much produce players not prepared enough to take them on? The rewards for seeing the later half of the game are based on the dues you’ve paid to get there.

Forget 3D movies ruining the new generation, it’s Nintendo’s Demo Play you should be really worried about.

I’m out.

Dale can also be found over at www.8bitcyclops.com, looking at design, photography and old video game magazines.

4 Responses to “Bleep, Bleep. Bloop, Bloop. Video Games.”

  1. Jon Stephens Says:
    June 24th, 2009 at 8:12 pm

    So I take it you’ve played Ghostbusters Dale? I’m a big fan of the franchise, and I thought it was great. I wouldn’t have touched it with a ten foot pole without the involvement of the original cast. They added a nice touch to the game, and it had some nice little easter eggs for fans and best of all, it felt like Ghostbusters. It’s a cool little game. Not the deepest for hardcore gamers, but worthy of picking up for fans of the franchise and people who would be interested in multi-player ghost bustin.

    As for inFamous and Prototype, I’m pretty pissed off that inFamous is only on PS3 at the moment. It looks like a great game, and I’ve heard great things. I’ve always wanted a darker, superhero type sandbox style game to call my own. Incredible Hulk: Ultimate Destruction was fun for a while, but not deep enough, and a weak story.

  2. dale Says:
    June 24th, 2009 at 9:28 pm

    I have not played ghostbusters, but from all that I heard about the game, what I wrote in the post has been the general consensus. I doubt I would pay full price for it, but I’ll eventually pick it up once my stack of unplayed dwindles a bit more.

    I’m with you on inFamous, I’ve heard more than a couple of people who have finished the game then immediately started a new game to play the other good/bad route. I’d be surprised to see it ported over to the 360 even though exclusivity these days is only a time limited deal. I can’t think of any Sucker Punch game that’s been multiplatform. They’re a second party developer, right? In that case, I wouldn’t hold my breath.

  3. Jon Stephens Says:
    June 25th, 2009 at 2:50 pm

    I’m not gonna hold my just, just save up to buy a PS3! I love games that give you so many options. I got Fallout 3 when it first came out, and I’m still playing. Not counding the DLC’s, I’ve played the game from start to finish at least 5 times building different characters each time. I imagine inFamous isn’t that replayable, but I get people restarting and playing again to try the other options. I know I would.

  4. dale Says:
    June 25th, 2009 at 8:32 pm

    5 times, holy crow!

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